

He also shares his best practices for optimising hair for use in games, animations and other digital media.ĭan Eder is lead character artist at Player First Games, currently working on the platform fighter MultiVersus.

In the workshop, Eder shares his workflow for sculpting stylised 3D hair with ZBrush, covering both the tools he uses to achieve his distinctive style and what makes for an appealing character.Īs well as sculpting and styling hair, Eder discusses strategies for adding texture, volume and movement, and provides tips for using color and lighting to enhance the look of hair in a 3D scene.

The workshop provides two hours of video training for ZBrush, Maxon’s digital sculpting software.Ī complete guide to sculpting, shading and lighting hair for stylised 3D characters I always appreciate that.The Gnomon Workshop has released Creating Stylized Hairstyles Using ZBrush, a guide to sculpting hair for 3D characters for illustrations, animations and videogames, recorded by games artist Dan Eder. I like to post my progress on social media, and sometimes other artists give me a piece of advice or highlight a mistake that I didn’t see. Also, study how other artists work as looking at the way they solved some issues makes your job a lot easier.
